Steam is a treasure trove of horror games, and, amid countless horror experiences that are derivative or unapologetic clones of whatever inspired them, there are tons of glimmering gems waiting to be discovered. I’m a huge horror fan, but it’s rare nowadays that I’ll be enamored by the hook of a brand-new horror game or IP. I’m quite picky when it comes to horror, simply due to how bottomless the sea of mediocre or bad horror games is, yet there is one popular horror game on Steam that immediately struck me as novel in both its gameplay loop and eerie art style: Trioskaz and Critical Reflex’s No, I’m Not a Human.

You may already be familiar with at least one version of this game if you have played No, I’m Not a Human’s Steam demo, which was released on June 8, 2025, much less when it was packaged into the anthological Violent Horror Stories that was released on August 7, 2024. As a horror visual novel game, No, I’m Not a Human doesn’t rely on ubiquitous tropes that horror games are typically saturated with. That said, it’s precisely the lack of jump-scares and other tired genre mechanics that swept me off my feet and had me instantly falling for No, I’m Not a Human.
No, I’m Not a Human Preys on My Biggest Fear: Social Anxiety

The TL;DR of No, I’m Not a Human boils down to anxiously judging strangers based on their physical appearance while attempting not to let their odd or downright egregious personality traits or dialogue deceive you into thinking they’re something they’re not. Therefore, the game is particularly curated toward anyone who has anxiety in social interactions.
I’d be able to empathize wholly with this Steam game protagonist if it wasn’t for their supposed willingness to allow their home to be a haven for villainous aliens. Ironically, No, I’m Not a Human brilliantly parries what would otherwise be my inherent defense mechanism of never opening the door to any stranger, let alone answering it, by ensuring that I’ll be killed if I’m alone in the house.
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This article originally appeared on GameRant and is republished here with permission.