Story choices in games are something that brings a lot of casual and hardcore players to the table. A way to shape a story to their liking is exciting, almost like they are part of the writing process. There are great adventure games like The Dark Pictures Anthology: Man of Medan or RPGs like Baldur’s Gate 3 that have great interactions.
RPGs are one of the most common genres to include dialogue options or choices of some variety. However, when it comes down to it, there are some RPGs where choices don’t, or shouldn’t, matter as much as the RPG elements themselves. For those who want some choice but prefer building a party of tough brutes more, these are the games to consider.
Elden Ring
You’ll Need Everything
Elden Ring doesn’t have much of a story or choices to go along with it, as player choice matters more in gameplay segments. Players can choose their character class in the beginning, but they are not locked into anything as they are free to branch out as they level up.
As a challenging Soulslike adventure, players know that sticking to one build is better than diversifying because the bosses in this game are not joking around. Preferring melee and defense over a magical character is one idea, while going full magic and relying on summons is another.
Dragon’s Dogma
Checkmate!
Dragon’s Dogma lets players create their main hero along with Pawns to fill out the party, which are AI-based. There is a story and quests, but the game is another example where there aren’t many choices that can affect the story, as Dragon’s Dogma’s world is more about getting players to immerse themselves in a dangerous world.
Monsters are powerful and intense, and leveling up and getting the best gear is key to taking down some of the tougher bosses out there. From hydras to chimeras, this is a fantasy world that seems like hell to live in, but a good build that lets the hero cling, and mounting bosses can make life just a tad easier.
The Elder Scrolls 5: Skyrim
Become The Dragonborn
The Elder Scrolls 5: Skyrim is not the toughest game, but it does have more choices than other open-world RPGs. Players can create their character and quest all over the land, making allies and enemies alike. It can be engaging, but with such a vast open world, it’s more fun to explore and build a tough character rather than worry about how the story is going to play out, as not much will change either way.
Unlocking skills for melee, magic, or stealth builds, as just a few examples, is rewarding because of how many options there are to check out. Once players get strong enough to take out mammoths, dragons, and giants, they will know they have hit their peak.
Kingdoms Of Amalur: Reckoning
Battle Over Quotes
Kingdoms of Amalur: Reckoning has a character creator and a story that involves meddling with the very fabrics of fate, having escaped death. Players can make dialogue choices, but this is another game where the story falls into the background as the combat is more exciting.
It has some of the best combat and an open-world game could have, with fluid motion, a good variety of weapons, and diverse skill trees. Diversifying to check out every type of weapon and power can be fun, but once players settle on the type of character they want to build and get fully into it, that will be a game-changer, as they can become near-unstoppable.
Diablo 3
Class Matters
Diablo 3’s choices are upfront, as players have to decide on one character class and be happy with it. That said, the tutorial area is simple enough that players can spend an hour with each class to see if they are a right fit or not. No matter the case, there is a class out there for everyone, from melee fighters like Barbarians to magical Witch Doctors to ranged Demon Hunters.
Maximizing the potential of a class is key to getting into the hardest dungeons to look for the best loot. Skill trees branch out, so no one Crusader, for example, will be the same as another, and it’s best to look ahead and come up with a build layout.
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This article originally appeared on GameRant and is republished here with permission.