Ubisoft is reportedly working on another Assassin's Creed remake besides Black Flag Resynced, multiple trusted insiders have claimed. The purported project may be the series' final remake in a while and is expected to hit the market after Assassin's Creed: Black Flag Resynced.
Ubisoft formally announced the Assassin's Creed 4 remake on April 23 to largely positive online buzz. Nonetheless, the reveal itself hardly surprised many fans, as the project has been one of the company's worst-kept secrets in a while, with its development details leaking on numerous occasions over the past several years.
Second Assassin's Creed Remake Reportedly in Development at Ubisoft
A notably more unexpected claim was made during the latest, April 24 episode of the Insider Gaming Weekly podcast, where editor-in-chief Tom Henderson said Ubisoft is also working on another Assassin's Creed remake. Henderson described the purported project as focused on one of the franchise's earliest games, albeit without identifying it by name. If it truly exists, the mysterious game is all but certain to launch after Assassin's Creed: Black Flag Resynced releases in July 2026, not least because Ubisoft has yet to even officially announce it.
French YouTuber and frequent Assassin's Creed leaker j0nathan substantiated the report two days later, saying that he had heard something similar from one of his contacts back in 2023. His April 26 tweet even went one step further than Henderson by suggesting that the second remake's target is hardly a mystery because the project is likely to center on the original Assassin's Creed game. He framed the claim as an educated guess rather than insider info that he is known to share on an occasion.
While Black Flag received priority treatment because it is a fan-favorite entry in the series, the first Assassin's Creed is by far the most in need of a remake among the mainline games. Released in November 2007, the Ubisoft Montreal-made title is visibly rougher around the edges than its sequels, as it suffers from the most repetitive mission structure and most one-dimensional combat in the franchise. In terms of movement flexibility, its parkour is not the most limiting, but its controls may come across as clunky when faced with modern fan sensibilities.
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